Unsurprisingly, this runs true in Diablo III: Eternal Collection as well, even retaining the locked camera angle to the point that it functions in the same isometric manner as previous entries. The Diablo formula is relatively simple you have a character who runs around from an angled top-down perspective that some may call isometric, and you command that character to do all sorts of wholesome things like raise the dead and kick a giant ethereal bell in order to murder as much nastiness as is feasible. Thankfully, it’s 2018 now and most companies have got this whole internet thing down pat for the most part - but even with stable netcode, can a 5-year-old game stand up to modern scrutiny? Well, yes, but let’s pretend the answer’s not so obvious, at least for a bit. Of course, some people managed to find something to moan about, but admittedly a lot of that surrounded issues with Diablo III when played online. Coming off the success of such a beloved game as Diablo II after quite a few years was a bold move by Blizzard, as any shift away from the old mechanics could easily have been taken poorly by those that played - and loved - the first two games.
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